I hope this helps you hit the ground running when you finally get access to that CPG seat. Hello you guys if you liked this video and want to see more of it please do consider subscribing, liking, and turning on the bell for my channel. The above layouts are based on input from a number of fantastic resources, from already existing controller profiles, to input from a number of SMEs that frequent the ED Discord, and finally Wags' binding video. As a result, they can be bound to buttons like Laser Trigger and Weapon Trigger: On default settings DS4Windows is set to emulate Xbox controllers since most games support only this type. Unlike the Xbox controller above, PS4 and PS5 controllers actually have buttons in their triggers in addition to being axes. What matters is the type of controller emulation set on the currently active profile (Virtual Controller Settings). Second up is a layout specifically for PlayStation 4 and PlayStation 5 controllers. When I go to configure under input device it shows Xbox 360 Controller. For Ryujinx Im in docked mode- so going through player 1 configuration and set for pro controller. I have it installed and selected for use in DS4. It is within each ports own 'Configure' button. Im attempting to try a game out and have found a ps4 controller profile for DS4 that should work for it. Choose Program Folder if you want to save the profile on a USB, or choose Appdata if you prefer a full install on your PC. They will be handled entirely in the GameCube Controller Configuration window. The controller order on the PC does not have to equal to GameCube controller port order. Even if ED made the Laser/Weapon Triggers axes, it still may not be possible to bind since Xbox triggers share a single axis: The emulated GameCube controllers themselves are referred to as 'Standard Controller' in the dropdown menu. Note, nothing is bound to the triggers since I assume the Laser Trigger and Weapon Trigger will be buttons. It's not perfect obviously as some gamepad-specific optimizations are madeįirst up is a layout that should work for both Xbox and PlayStation controllers. Somewhat replicates the TEDAC controller layout. There's technically room for Camera Horizontal/Vertical, but I'll let you figure that out. Otherwise you might as well use my complete control layout for the Apache.Īlready have a head tracker solution. I designed these layouts based on the following assumptions/restrictions: Since a lot of people wanted to have a dedicated console controller for TEDAC-only use, I decided to put together a couple layouts depending on what type of controller you're using.
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